Creative 3D Blaster Instalační příručka Strana 12

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3D Blaster Annihilator 2 MX 12
Technical
Specifications
Architecture Highlights
Powered by the NVIDIA GeForce 2 MX™
Advanced 256-bit graphics architecture
32MB of Double Data Rate (DDR) memory
Intergrated high speed 350MHz RAMDAC
256-bit graphics architecture
AGP 4X, with Fast Writes support (AGP version - requires motherboard support)
3D Features
Two independent pixel pipelines
Up to 4 texture-mapped, filtered, lit texels per clock cycle.
NVIDIA Shading Rasterizer per-pixel rendering engine
Delivers fill rates of up to 700 megatexels per second
2nd-generation transform and lighting (T&L) engines
Processes over 20 million sustained triangles per second
Optimized Direct3D® and OpenGL® acceleration
Hardware Full Scene Anti-Aliasing (FSAA)
Advanced per-pixel, perspective-correct texturing
Shading and lighting
Cube environment mapping
Projective textures
Bump mapping
Texture modulation
Light and reflection maps
Procedural textures
Fog and Depth Cueing
Radial or linear
Per-vertex or per-pixel
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